Tsunami texture mapping at long last

I added texture mapping and blend mapping to Tsunami. The textures aren’t mine, they’re from a book and it’s associated tutorial. It looks much better now than the bland triangles from before. There isn’t a whole lot else to say about this except that I still need to add in the material system, which is next on the list.

I was able to add in a blend mapping. It just takes 3 different textures and blends them together based on what is defined in the blend map. These textures were also taken from a book’s tutorials because I don’t really care to make the textures or the blend map for that matter.



Sine wave with Tsunami

Sine wave

Sine wave using a vertex shader

Look kids, math.  Done using sine wave where the distance from the center is passed into the sine function (along with some other stuff). It animates with time too, but I didn’t feel like putting up a youtube video. I’ve wanted to make this for quite some time but I’ve just never gotten around to doing it. I always thought this looked cool though. May build off of this for a water scene in the future, but we’ll see. It used to have color associated with the height of each vertex, but I removed the colors and just made the height get darker. You can see the valleys get lighter in color.

On a side note, I’ve decided to keep posting the progress of my engine (which I’ve decided to call Tsunami). Mainly for myself to see where I’ve been because it’s kind of nice to see the progress I’ve made.